Sound boring? Think again--it's just as fun to create a city as it is to summon up an earthquake or a monster attack and watch it all crumble! Will's next biggest hit was The Sims, where you build a little home for a character to live in, and then help him perform the basic parts of his day, from making breakfast, going to work, cleaning the house, watching TV, and having friends over.
You even have to make sure they use the bathroom regularly! Sound boring? Think again, because although you are basically playing dollhouse, the simulated characters have their own personalities and you can watch unique stories unfold.
Will Wright taking a big jump from cities and domiciles and the next game he has announced, Spore, will encompass life, the universe, and everything.
Spore starts off controlling a tiny microscopic creature.
As he (she? it?) becomes stronger you earn the ability to choose new body parts, like legs and flippers and mouths.
You can place them wherever you like.
Want a five-legged creature? The computer will figure out how to make him walk--you just figure out where to put everything! As you progress through the game, the scope gets bigger and bigger.
Soon you are on land foraging for supplies.
Then you form tribes and do battle.
Eventually you can build cities in a SimCity-like way.
Then you can trade goods or make war with your neighboring cities.
Eventually you can build a UFO and fly off to space to colonize and explore new worlds.
We're excited to see what this game brings to the table, as the Sim games have always been fun, but will this game be able to live up to the hype? We're a little nervous about the continually shifting release date, ourselves, and hope it doesn't shift much further.